I design intuitive, research-backed interfaces for websites and apps — built in Figma, tested with real users, and refined until every screen makes sense at a glance.
Most products don’t fail because they look bad. They fail because people can’t figure out what to do on them. A confusing checkout flow, a navigation menu that hides the one link a visitor actually needs, a form that asks for too much too soon — these are UI/UX problems, and they cost real money in the form of drop-offs, support tickets, and customers who quietly leave for a competitor.
I’m not an account manager handing your project off to a design team you’ll never speak to. I do the research, the wireframes, and the final UI myself, which means one person is accountable for the entire experience from start to finish — and you’re never stuck repeating context to someone new.
Every project starts with questions, not templates. Who is this for? What are they trying to do? Where do they currently get stuck? Those answers shape every wireframe and every screen that follows, so the design isn’t just attractive — it’s built to solve the actual problem your users have. Everything is designed mobile-first, reviewed with you at each stage in Figma, and handed off in a state your developers can build from without guessing.

My UI/UX Design Process
I gather insight on your target users through research and competitor analysis so design decisions are grounded in real needs.
Every screen and user journey is mapped out in low-fidelity first, so structure is agreed before visual design begins.
Clean, on-brand screens designed in Figma with a consistent type, colour, and component system.
Clickable prototypes let you and your users click through real flows before development starts.
Organised Figma files with specs, assets, and notes so your development team can build without back-and-forth.
Bug fixes and minor design adjustments after launch, so the product doesn't go live and get forgotten.
Tell me what you need and I'll come back within 24 hours with honest advice and a clear quote.
UX design is how a product works — the logic, flow, and structure behind every user decision. UI design is how it looks — the visual layer of colour, type, and layout that makes that logic usable. A good product needs both working together.
Cost depends on the number of screens, whether research and testing are included, and project complexity. Share your requirements through the enquiry form and I’ll come back with a clear, itemised quote within 24 hours.
Yes. The same research-first, Figma-based process applies whether the end product is a responsive website, a web app, or a native mobile app.
Always. Wireframes and UI designs are shared with you in Figma at every stage, and nothing moves to development until you’ve reviewed and approved it.
Yes. You receive full access to the Figma files, including components, specs, and assets, so you own the design outright.
Most projects take two to six weeks depending on scope — a simple app flow moves faster than a multi-page platform with a full design system. You’ll get a realistic timeline with your quote.
For projects that include a testing phase, yes — prototypes are checked against real user tasks so usability issues are caught and fixed before development, not after.
If your product is losing people somewhere between "landed on the page" and "took the action you wanted," that's a UI/UX problem, and it's a fixable one. Tell me about your project and I'll come back within 24 hours with honest advice and a clear quote.